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Old Sep 13, 2007, 11:53 AM // 11:53   #21
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Quote:
Originally Posted by geekling
/halfsigned.

Not on the ones that are part of the storyline, like sunspear etc.

But all the extra ones, sweet tooth, drunkard, wisdom, treasure hunter etc. I mean the titles for going AFK during the boardwalk games are already account wide. Why are not at least the other nonsensical ones? (Sweet tooth and drunkard.)
That's exactly how I feel about this..so /halfsigned aswel for the above mentioned reasons
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Old Sep 13, 2007, 01:14 PM // 13:14   #22
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I won't get tired of repeating this in every relevant thread: Make EVERY TITLE account based- /sign

Last edited by Perfected Shadow; Sep 13, 2007 at 01:25 PM // 13:25..
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Old Sep 13, 2007, 01:23 PM // 13:23   #23
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Not signed, because I think that the classification is wrong.

SS and LB are related to the storyline.
Forget the fact they're maxed with grind. LB means that you have killed tons of Abaddon's servants and as a result you are "stronger" against them, have damage reduction and increased damage for your spells.

If you create a new character and meet the first margonites (when you reach Chantry of Secrets if I remember well), I don't see why you should have +40% bonus damage just because one of your previous character maxed LB.
It would be like you start every new character at level 20 just because you have another level 20 character in your account.


Other titles should be considered to be moved in the account-wise sections:

1. Skill Hunter: I play all 10 classes, and I try to capture every elite for each class with the character that will use the elite.
Capturing Ritual Lord with my warrior seems actually a waste of time and gold.

Anyway, doing this I will never have LSH even though I have captured every single elite in my account.
If I want a LSH, I have to choose one character and recap all elites of the other 9 classes, so nearly double gold and time to cap skills that will never be used, like RL on a warrior.

2. To some extent, wisdom, because normally what we do is put all the gold drops in the storage and identify them with one single char, or use that char when we want to recycle something, to have better chances of keeping the item.
This seems a waste of time.

Note that both of the titles I mentioned are not related to the storyline.
That's the cryteria to be used when discussing about account-wise titles, not grind.
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Old Sep 13, 2007, 01:34 PM // 13:34   #24
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Agreed.

To those who would prefer storyline titles remain required for each character, what about this option: Lore based titles(SS/LB/GWEN reputation) could become account based upon beating the campaign in question. You would still have to get a minimum rank as a new nightfall character, for example, and the lore remains intact, but after beating the final mission, you don't have to grind for enhanced skills again.
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Old Sep 13, 2007, 02:19 PM // 14:19   #25
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Some titles are gold sinks.
Grind title are Time sinks.
Time sinks should not exist in GW.

But I would make them a bit dufferent. Instead of 'instant share' I would make it so when you hit a certain ammount, you get the highest amount in your account.

For example. Getting to rank 7 in sunspear is easy.
So, if you have a character with r10 sunspear, all the others would get sunspear10 when they reach sunspear7.

So. you grind with one characters, and the others just have to 'play normally'.

The main point I will always agree is the 'family' feel of the characters of an account. And making 10 characters playable normally, and not ahving to focus in one if you want to get things.
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Old Sep 13, 2007, 02:26 PM // 14:26   #26
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Treasure Hunter and Wisdom Title: Make it Account-Based?

Gaile, I have a request that I think you and the design team should consider, that is making the Treasure Hunter and Wisdom title account-based and not character based. Originally, these titles were just cool non-functional titles that displayed pretty much how much you played in general or how much you chest ran. Since I, up until about 2 weeks ago, played my 10 PvEs almost equally, I had level 1 or 2 Treasure Hunter and Wisdom on some of these characters. This wasn't a problem with me until these titles became a functional advantage to have a high rank. Now, I can't get the maximum benefit from all those chests opened and all those golds IDed because of a decision I made (to open chests and ID golds on multiple characters) that wouldn't penalize me at the time I made those decisions, but now it is penalizing me when compared to the player with 1 primary character.
I think you all should look at this, because it seems the Guild Wars mottoes are that you can't ever make a permanent mistakes, and that you can play every profession without having to spend an excessive amount of time on each one. Secondly, all titles that confer real in-game PvE benefits are either account-based (Lucky, Kurzick/Luxon {for alliance and skills}) or have had functional benefits since the inception of those titles (Norn, Asura, Ebon Vanguard, Deldrimor, Sunspear, Lightbringer). If implemented, this would really help the majority of GW players who spread out their game time on different characters. Thanks in advance for your consideration. Windtalker 04:41, 5 September 2007 (UTC)


I understand the request, but let me point out that other things could be said to fall into the same category, including Drunkard, Sweet Tooth, Cartographer, and other titles. I'm sure that each title was considered by the designers and weighed as to "Should this be account-based or characters-based?" I can certainly ask about these -- as I have before -- but I don't anticipate a change in how the titles are tied.
Incidentally, I have never heard us state a motto or promise that "you can play every profession without having to spend an excessive amount of time on each one." (And obviously, you can make permanent mistakes. Like chasing innocent bunnies with a Survivor character. ) Titles are, in large part, given precisely for spending a great deal of time working at certain aspects of the game, such a map exploration, item identification, etc. I play a lot of professions, and I have always felt that I was knowingly making a choice that would result in some gain and some loss for me, just as those who chose to play only one char would have some gain and some loss. For example, with each campaign, I did not bring my existing character to the new campaign and carry on. I started a new character, both professions in each campaign, in fact. That means, obviously, my attainments are spread across many characters throughout the three campaigns which in turn means I'm sort of out of luck for a lot of titles and a lot of the high-end armours. However, the payoff was that I got to experience the new professions at depth, and play the games with characters "from their native lands," so to speak.
So again, I can ask about the titles, but I think it's important to say that they are designed to be, in many cases, difficult to obtain and prestigious to display. Having a Level 1 character displaying a Wisdom title, simply because it's on the same account as the character that actually attained the title, seems a little odd to me. --Gaile 08:10, 5 September 2007 (UTC)


Ya should have done like i did Gaile. Connect all the campains and buy some extra character slots. I got 11. 1 of each proffesion and one extra for pvp. Its a good thing i did too, gave me loads of skills for my heroes. *grins* DBZVelena | (Talk page) 10:48, 5 September 2007 (UTC)


The fact Windtalker states here is part of a more general problem, imho. I do really like the variety of character classes and skills in Guild Wars. I appreciate the possibility to play offensive chars, take supportive roles or to do what satisfies me most, called "the mesmering" . But I can't do that with only one profession. No warrior could ever be a monk (we all know what that means), no assassin could be an effective necromancer and so on. Hence I actually do have a character for each profession, and each of them has properties I like more or less - and more important I am often fed up with the one I am playing most atm and end up playing another character. So I want to spread my titles all over my account, having my necromancer known as drunkard, my female monk as Sweet Tooth and my mesmer as a legendary survivor. Not to mention that I certainly have no intention to buy each prestige armor set for one single character. With GW:EN ArenaNet introduces the Hall of Monuments and instead of having a hall stuffed out with all my accomplishments like weapons, armor and titles during my entire playing time distributed over ten different characters, I have to deal with sparse halls for each of them. And this is also the very same with the wisdom/treasure hunter title track mentioned above - it is hard enough to even reach the max title track and from this only one character can benefit? Even the "Kind of a Big Deal" track would be no harm if account based - beeing an achievement of the player in Guild Wars in general.
To sum it up: I would love to see achievements recorded account based, individual titles staying individual. I mean something like that only one character is Drunkard, Sweet Tooth etc, but all of my chars have the "Kind of a Big Deal" track raising. I don't even care if doubled titles won't count (e.g. two survivors count as one maxed title).
I think this would be a good solution because I believe the game designers mixed up different aims: the "Pimp-My-Char" attitude well known from other quite famous RPG's and the idea of balanced professions where none can cope the entire game alone - which is what I like so much on GW. So I would appreciate if I were not supposed to stand title grinding with the same character over and over. -- Curse 12:11, 5 September 2007 (UTC)


Agreed with Windtalker and Curse. Many recent new features strongly reward players that spend all their time on one character and punish those that use several characters. Since there are more and more real effects (instead of simple vanity) of titles, playing a multi-character account is becomming harder and harder. Why push away people who like to experience several classes? --Xeeron 13:49, 5 September 2007 (UTC)


For me all the other titles have always been okay, but the wisdom and treasure hunter tracks seem to be ill thought out. Titles needing so much effort to gain and giving such a generic benefit are a bit stupid as character based. If you think about it, a player can move all their gold items to one char before identifying them to get the title maxed on one character regardles of which character finds the items. Also, they can move any items that they want to salvage to that character to gain the salvage percentage bonus. Ie the title does benefit the whole account, but to do so it requires the player to use a lot of extra time to gain the benefit. Why not make things easy and the title account wide? -- (gem / talk) 13:53, 5 September 2007 (UTC)


I see, too, the problem Curse, Xeeron and (to a smaller degree) Windtalker are talking about. Someone with a single character who has reached Grandmaster Cartographer on the 3 continents and the Master of the North title is going to end with 5 maxed titles (each cartographer, Legendary Cartographer and Master of the North) plus the first rank in the "Kind of a Big Deal" title track. At the same time, someone with 4 characters who reached one Grandmaster Cartographer on each character and Master of the North on another would end with 4 titles spread around, and without any rank in the "Kind of a Big Deal" title rank, despite doing the same achivements the previous player did. I don't think this is fair...
...But, at the same time Arena Net cannot make an existing title easier to get without running into problems. For example, if Treasure Hunter were made account-based, the players who maxed that title on two or more characters would feel cheated, as their efforts (reaching the title on the second character) would have been wasted. Are there players who actually maxed that title on more than one character? No idea, but my guess is that it would be only a few. Would the improvement to the game be worth wasting the effort of those few players? IMO it would, but it would be a problem, and it is something that adds weight against the change. A similar problem could be said for making any title more fair for those with multiple characters as opposed to a single character.
My suggestion would be to create a new, account based title similar to "Kind of a Big Deal" (similar, not equal) counting maxed titles account-wide, as opposed to character-wide. It would then reward those players who play with multiple characters, as opposed to KoaBD, that rewards those who play with a single one. However, is this feasible now, when most of Arena Net is busy making the last post-release improvements on GW:EN and working on GW2? No idea, but it is something I would like to see. Erasculio 14:19, 5 September 2007 (UTC)


Titles are not required, nor are they necessary for game play, they are intended to show those who have dedicated the time. If you play multiple characters, then it is obvious you arn't too concerned of the title, you are more intersted in playing and having fun with the various play styles (nothing wrong with that). Others enjoy have a difficult goal to work toward.....a goal that not many people spend the time to get. I have a primary character, that is my title character, but I also have another 6 characters that I often play, all at various points throughout the game......but my primary character is the one I focus on for titles. Making all titles account baised would throw off the balance of the game.....imagin a level 1 character with a max title, or a legendary survivor title on. Or those titles that apply bonuses.... maxed out.......just wouldn't be balanced anymore. If titles were to be account baised, I might as well quit playing, as I would no longer have anything to work toward. And creating a new character with no goals and all titles completed would be a bummer. Personally, I enjoy the challenge of getting a title Med Luvin 14:37, 5 September 2007 (UTC)


Med Luvin, you say that titles aren't required, but therein lies the problem. These treasure hunter and wisdom titles confer REAL benefits to a person in-game. I am fine with KoaBD, and whatever else, remaining character based, but at first the treasure hunter and wisdom title had no effect on your in-game abilities, so I made a conscious decision not to go for the title for the title's sake (because at that point that was the only reason for doing it). Now, however, I've lost probably at least 100 lockpicks and broken say 100 items that I might not have if these two titles were not account-based. Gaile makes the point of how it's weird to see a level 1 with Seeker of Wisdom or something, but how is that different from a Lv 1 "Saviour of the Kurzicks" or a level 1 "Illustrious Hero"? Windtalker 16:01, 5 September 2007 (UTC)


It's very different. The title is earnt by ONE character, and should therefore affect ONE character, And you have not lost anything by doing as you did, you have simply not gained anything. You were completely expecting to break all those lockpicks as you got the titles on your characters. Just because a good change to how something works doesnt fit with the way you currently play the game, doesnt mean the game should change to fit YOUR playing style. The game was changed to provide more benefits, if you want to recieve them you may have to change how you play the game a little. Don't moan and say you want things changed just because they dont fit with how you play the game. --ChronicinabilitY 16:11, 5 September 2007 (UTC)


The best thing about GW is that the game can adapt to players wishes. If most of the players want something, why not implement it if it isn't too hard to do? This is the reason why we are discussing here, we want to show the developers what we think and how we would like the game to be adapted. -- (gem / talk) 16:14, 5 September 2007 (UTC)


Keep in mind that no one is saying all titles should be account based (I'm not even asking to make any current title account based, for the records). The fact is that right now some players are forced to choose between playing how they like to (with many characters) or go for some titles, while others may go for their titles while playing how they like (with one main character). This disparity is the problem - and if a system may be implemented to reward the former without taking anything away from the later, I see no reason for players to complain. Erasculio 16:34, 5 September 2007 (UTC)


While I sympathize with your situation, there are a few things I'd like to point out. First, it's a PvE title, so it should be by character. It's like that for the same reason Cartographer is char-based. Personally, I wish the Wisdom title was based on gold items you picked up (kind of like the golden eggs for Easter) since many people simply end up buying their title. Second, the biggest reason I see for Kurz/Lux and Fame and all the PvP titles to be account based is because pvp players will probably delete their chars and make new ones so it makes sense to keep the progress; yes people end up FFF faction but you can't leave out those people in AB. Third, there are perfect salvage kits now. And the benefit of being able to salvage multiple things now pretty much just means a little extra gold, if that. Titles ARE NOT required, as Med Luvin said, they simply make you look better. Having a better percentage for salvage or retaining a lockpick IS NOT NECESSARY to play competently. It probably isn't even worth the amount of money you would need to spend to gain significantly from its benefits. You are probably better off, if you want money, on saving it for later instead of spending it on lockpicks, keys, unIDed gold items. Mods are ridiculuously cheap, perfect mods even because of massive farming, HM, overflow, whatever. --(SOMEIP), 5 September 2007 (UTC)


Your arguments are all avoiding the point that the Treasure Hunter and Wisdom title confer benefits that heavily, heavily, favor someone who has, say, played 1000 hrs on one char vs someone who has played 1000 hours across 10 characters. My argument presents a solution that helps the people who spread out their playing time and doesn't hurt someone who plays only on one character. Windtalker 02:35, 6 September 2007 (UTC)


All the naysayers seems to have missed the primary reason behind this. It is first and foremost a HoM issue. It is very obviously penalising players who split their time and devotion across multiple characters. If my one character has 10 titles and your 10 characters have 1 title each, why shouldn't you get the same recognition in HoM? If anything, I would say the guy with 10 characters deserves more recognition simply because it requires much more effort and dedication to advance ten characters than one character. The solution need not make certain titles account-based. The easiest solution is to have one HoM per account. Yes, it's unrealistic. Yes, it's PvE. Yes, it doesn't make sense. But the HoM is first and foremost a means for a player to both earn some bonuses in GW2 and to show off. How in the world can I show off if my HoM doesn't fully reflect all my accomplishments? -- ab.er.rant 03:36, 6 September 2007 (UTC)


I could care less about displaying Treasure Hunter and Wisdom title in HoM, i will most likely display other titles. My problem is mainly with the fact that even though I have adventured as much and opened as many chests as some other person, I still break more lockpicks and lose more salvages because I play more than one character.Windtalker 04:50, 6 September 2007 (UTC)


Ok, so I was the one who misunderstood your reasons. -- ab.er.rant 06:41, 6 September 2007 (UTC)
Making treasure hunter/wisdom title, what is Windtalker's suggestion, would have the effect that you can put these titles in HoM, anyway (see all other account-based titles). But Ab.er.ant described exactly my point of view regarding HoM and titles spread over different characters. I don't want to display every single title with every character, but I think, that regarding GW2 my achievements should be considered account-based and this is what the Hall of Monuments should be for - imho, of course
Well I see, that my point is not exactly the same as Windtalkers, but I also share his opinion that especially the treasure hunter/wisdom title benefit would be more appropriate if made account based. -- Curse 08:44, 6 September 2007 (UTC)
This is a quote on wiki.guildwars.com
http://wiki.guildwars.com/wiki/User_...count-Based.3F

Last edited by Explodie; Sep 13, 2007 at 02:31 PM // 14:31..
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Old Sep 13, 2007, 06:19 PM // 18:19   #27
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/Signed

I want Norn Armor and Asuran sunglasses for my two main characters. But, I don't want to have to grind 26,000 points on the Norn title and and then another 26,000 Asuran title, then do it all over again for my other character. And any character thereafter that wants a nice pair of shades.

And they already have an example of this kind of thing. As I have pointed out in another thread, the Luxon and Kurzik title tracks are required to progress in the storyline, as well as to use the merchants in their respective cities. Why not make Norn, Vanguard, Asuran, Sunspear, LB, and the joke titles like Drunkard and Sweet tooth account wide? Then have Cartographers, Survior, and other related titles be character based. They would seem much more attainable in that case, and more fun to get becuase then you wouldn't have to concentrate on a single character when you like to play on all of them.
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Old Sep 13, 2007, 06:51 PM // 18:51   #28
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I really dont, u might think i'm rich well i'm not, most of the times i don't even bother to buy lockpicks with my other char. If one will drop during the game i will either use it and get gold or "purple lol" or store it the storage so when i play with main char i will able to use it to count to toward the title. same thing with gold drops, store it, id it with main char salvage or merch it.

As far in gwen getting armor, i don't mind grind a bit to get to lvl5. Its the same with cantha faction restrictions, they got quests to get u to 10k. Or even in nightfall. I got survival lvl1 with my dervish without leaving noob island, and reached enough sunspear points to continue the game. Was it fun? hell yea i was at edge of my sit thinking how the hell i just survived that fight and i didn't even payed attention to ss point, u get the blessing and u play. If u enjoy playing with your characters why not grid a bit to continue the game. This is what its all about, enjoying the game.

Quote:
Originally Posted by bilateralrope
So your not signing because you don't care about getting the titles for your other characters ?
I suppose that does make sense, but its a personal opinion here. Some questions though:
- Do you care that, because of the treasure hunter title being character based, it costs you more to use lockpicks on your secondary characters ?
- Do you care that your main character, by having higher ranks in wisdom and treasure hunter, has a better chance of not breaking an item when salvaging ? (This only counts for items where its not worht using a perfect salvage kit)



How will it make things easier when the grind is pretty easy anyway ?

Or do you instead mean that it will make things quicker ?

Also what is the harm in making things quicker to acquire ?

By making the GW:EN armors quicker to acquire, more people spend gold on them, meaning less gold floating around to cause inflation.



And how is this a bad thing ?
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Old Sep 13, 2007, 08:12 PM // 20:12   #29
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imo only Sunspear, Lightbringer norn asuran dwarven and ebon vanguard should be made account based.
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Old Sep 13, 2007, 10:56 PM // 22:56   #30
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Quote:
Originally Posted by Abnaxus
Not signed, because I think that the classification is wrong.

SS and LB are related to the storyline.
Forget the fact they're maxed with grind.
Why should I forget my main complaint with these titles simply because you tell me to ?
Quote:
LB means that you have killed tons of Abaddon's servants and as a result you are "stronger" against them, have damage reduction and increased damage for your spells.
And yet when you kill Abaddon himself, you get nothing. But killing his minions gives you small boosts, so shouldn't killing him give you a major boost ?
But since we don't get any boost for killing Abaddon, I'd can't see much link between the titles and the storyline and the titles except the name.

Quote:
If you create a new character and meet the first margonites (when you reach Chantry of Secrets if I remember well), I don't see why you should have +40% bonus damage just because one of your previous character maxed LB.
It would be like you start every new character at level 20 just because you have another level 20 character in your account.
Well MithranArkanere's post gives a way to avoid this, though I don't really see it as a big issue. And we get to level 20 fast enough as it is.

Quote:
Other titles should be considered to be moved in the account-wise sections:

1. Skill Hunter:
Not part of my suggestion in the OP, therefore I'm ignoring it.

Quote:
2. To some extent, wisdom, because normally what we do is put all the gold drops in the storage and identify them with one single char, or use that char when we want to recycle something, to have better chances of keeping the item.
This seems a waste of time.
And this was suggested in the OP.

Quote:
Note that both of the titles I mentioned are not related to the storyline.
That's the cryteria to be used when discussing about account-wise titles, not grind.
Why should storyline be used as a criteria instead of grind, when the storyline link doesn't effect gameplay but the grind aspect does ?
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Old Sep 14, 2007, 06:59 AM // 06:59   #31
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not signed

why? i would like to keep that there awesome tyrian explorer title on my monk. well, i may have taken her thru all 3 campaigns and currently doing gwen, but does she deserve tyrian grandmaster cartographer that my necro worked harder on? lol, nope, the bum

even though if every title became account based, that would definitely change the world in HoM...to my other chars' favors, the bums ^^ as they really have not completed much of anything since i put so much effort into leaving all titles for the necro ._.

is rank 5 in reputation really that much to squabble over though? it is very easy. spend all day long killing stuff, and you get it in like a day if not less. if i can do it, anyone can!
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Old Sep 14, 2007, 09:18 AM // 09:18   #32
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Quote:
is rank 5 in reputation really that much to squabble over though? it is very easy. spend all day long killing stuff, and you get it in like a day if not less. if i can do it, anyone can!
Yay! So, grind one day, then repeat the same stupid, boring, unchallenging s**t for every pve character you have and want to equip with GWEN armour or want his Asuran/Dwarven/Ebon/Norn pve skills improved

Here's a hint- some people (lots of them) don't like grind. And before you say something like "you just want everything easy and for free"- dead wrong again. People want to earn things. People don't want to repeat the same crap over and over.
But that comes from a guy who can spend a whole day grinding so I don't really expect him to understand.
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Old Sep 14, 2007, 10:29 AM // 10:29   #33
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Quote:
Originally Posted by Graphik Desine
not signed

why? i would like to keep that there awesome tyrian explorer title on my monk. well, i may have taken her thru all 3 campaigns and currently doing gwen, but does she deserve tyrian grandmaster cartographer that my necro worked harder on? lol, nope, the bum
The explorer title is a task based title, and therefore one of the ones I'm not proposing any changes to.

Quote:
even though if every title became account based, that would definitely change the world in HoM...to my other chars' favors, the bums ^^ as they really have not completed much of anything since i put so much effort into leaving all titles for the necro ._.

is rank 5 in reputation really that much to squabble over though? it is very easy. spend all day long killing stuff, and you get it in like a day if not less. if i can do it, anyone can!
Ok, so we spend one day killing the same characters over and over for one character. Lets call that 8 hours of gameplay. For me that gets boring really quickly, so I'll probably be able to manage an hour a day without going and doing something else. Its not like the areas you farm the points are challenging, especially after you have farmed them a few times.

So why force so much grinding for stat improvements ?

Despite wanting some of the GW:EN armors, I couldn't care less about grinding for them. But I do care about stat improvements, and they go all the way to the max obtainable rank.
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Old Sep 14, 2007, 10:35 AM // 10:35   #34
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Yeah. Nobody consider Carthographer a grind. Yet no one says it is 'easy'.

You have to walk ALL OVER THE WORLD.

With grind titles, if you want to get rid of the grind as soon as possible, you go to the 'best area' to farm the points, and do it again and again.

You could make different areas to get rid of boredom, but even if you clear all areas FIVE TIMES you still have many grind to go left.
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Old Sep 14, 2007, 03:41 PM // 15:41   #35
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Ok, Grinding titles.... so mainly the reputation titles for any race, creature or faction right?

So heres the thing, you make one character....max out ALLL his or her titles....and THEN (and heres the best part) .... you can make a new character with a huge amount of already maxed titles.... i mean lets see..
LvL 1 with Kind of a big deal.....
LvL 1 in Cantha, as a lvl 10 Vanguard agent... even though that Character has never even SEEN the Ebon Vanguard.

Get back into the spirit of the game.... this is an RPG... ROLE PLAYING GAME (ok ok so mmorpg or whatever the hell it is ) but my point being is that you have a character in his or her OWN world, being their OWN character. Just cos someone knows god himself dont mean his brother should too right? ... you get my point.

and for the rest of you stop moaning that it takes to long and keep playing... if you had everything given to you on a silver platter everything would be boring.

/NOT Signed
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Old Sep 14, 2007, 04:05 PM // 16:05   #36
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I have 4 Treasure Hunters - two at level 3, one at level 2 and one at level 1. MUST OPEN CHEST. I don't mind if they had to wear their separate titles, but I'd love it if the benefits become account-based.

/halfsigned but sadly, I don't really see the change happening.
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Old Sep 14, 2007, 06:01 PM // 18:01   #37
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Quote:
Originally Posted by Tylos Angelheart
Ok, Grinding titles.... so mainly the reputation titles for any race, creature or faction right?

So heres the thing, you make one character....max out ALLL his or her titles....and THEN (and heres the best part) .... you can make a new character with a huge amount of already maxed titles.... i mean lets see..
LvL 1 with Kind of a big deal.....
LvL 1 in Cantha, as a lvl 10 Vanguard agent... even though that Character has never even SEEN the Ebon Vanguard.

Get back into the spirit of the game.... this is an RPG... ROLE PLAYING GAME (ok ok so mmorpg or whatever the hell it is ) but my point being is that you have a character in his or her OWN world, being their OWN character. Just cos someone knows god himself dont mean his brother should too right? ... you get my point.

and for the rest of you stop moaning that it takes to long and keep playing... if you had everything given to you on a silver platter everything would be boring.

/NOT Signed
This post is wrong on so many level (you don't want to earn anything, this is rpg, blahblahblah) that it's not even funny anymore. One thing to say: read the god damn thread before posting.
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Old Sep 14, 2007, 09:15 PM // 21:15   #38
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You can already get at level 2:
- All elites.
- All skills.
- Unlimited skill points.
- Max armor with full upgrade sets.
- Max weapons.

So any 'too easy' or 'too soon' argument would be invalid, sorry.
The point is to grind less for more characters. Not just to grind less.
People would already have to grind with one character.
But not with ALL of them.
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Old Sep 14, 2007, 09:25 PM // 21:25   #39
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/signed

More things need to be account based across the board. HoM is a huge disappointment because it is character based. I'm a casual gamer with just a few hours to play after the kid is asleep. Less grinding, please.
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Old Sep 14, 2007, 09:42 PM // 21:42   #40
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/signed

i have no intention to go through all that farming again.
its stupid


also heroes shold be account based imo.
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